![]() Balance +5% (Defenders are generally strong men who must have the ability to hold the attackers, when they lack of speed and flair, at least with their tight positioning and physical superiority) A defender must be able to clear the ball with his strong posure and positioning.) Heading +15% (Was previously very much lower than the attackers and too low even for top class players. Teamwork +20% (Defense is a much more team based procedure than many may think and it has been increased for more effective AI covering) Defence +6% (It has been very low for many players and attackers had a lot of advantage) ![]() Universal -9% Accelaration (For more realistic player speed bursts) ![]() ![]() Universal -5% Speed (For more realistic humanised settings) What it currently contains as a gameplay enhancement idea: ![]()
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